Name |
Description |
Accursed Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Adamantine Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Ageworn Key |
A key bartered in exchange for a dragon scale. It is said to open the way to the lair of a great wyrm. |
Ann's Letter |
A letter written by Ann, chief steward aboard one of East Ivalice Company's airships. It is addressed to her six sisters, each of whom works a different airship route. |
Auric Message |
The message contained in the yellow bottle. Gilt letters shimmer on the page: "Ash...ridge...e" |
Barheim Key |
An oddly shaped key received from the leader of a band of thieves. The key opens a door into the Barheim Passage. |
Beaked Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Black Bottle |
This small bottle contains a message: "Easy as a, b, c, so count yourself lucky. 19-12-21-9-3-5-7-1-20-5-18-1-20-19" |
Blackened Fragment |
One of the four pieces of a broken medallion. You received it as a reward for finding and returning Samal's stolen articles. |
Blue Bottle |
This small bottle contains a message: "Truth lies just beyond falsehood. CDZCKZMCRANZS" |
Bony Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Broken Key |
A broken, useless key. Sorbet had been meaning to get it fixed. |
Cactoid Commendation |
A token given to cactoids who have distinguished themselves among the grove. The other races of Ivalice take little notice. |
Cactoid Compact |
A symbol of friendship conveyed upon trusted allies of the cactoids. They hold the bearers of such compacts in high honor. |
Cactus Flower |
A rare flower that comes into bloom once every few years. Its petals have medicinal value, with those harvested from cacti turned cactoid said to be particularly potent. |
Canopic Jar |
A cursed jar said to hold the power to entrap a beast's soul, forever binding it as an arcana. |
Clan Primer |
A reference containing clan exploits, hunt log, bestiary and adventuring tips. |
Clawed Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Crescent Stone |
A stone cutting given to you by Dalan. It is needed to reach the treasury in the Royal Palace. A lion is emblazoned on its face. |
Cruel Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Dawn Shard |
A piece of magicite left by King Raithwall. It signifies descent from the Dynast-King. |
Dragon Scale |
A scale found on the corpse of a vyraal. Natural philosophers studying wyrms and their kin are known to pay well for such. |
Dragoon's Monograph |
Possession of this text enables the acquisition of superior loot from dragons and plants. |
Dull Fragment |
One of four pieces of a broken medallion. You obtained it beyond the sluice gates in Garamsythe Waterway. |
Dusty Letter |
A letter left in a deserted building in Lowtown. "East Southeast East Southwest Southeast" is scrawled across the page. |
Ensanguined Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Errmonea Leaf |
A medicinal herb found on Ozmone Plain. It has long been used in the treatment of fevers. |
Eternal Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Fanged Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Feather of the Flock |
A legendary cockatrice feather with a brilliant white sheen. Touching the feather, you feel a strange bond with the cockatrices... |
Feathered Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Fell Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Frigid Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Fur-scaled Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Galbana Lilies |
Red flowers that grow only in Dalmasca. You found them after defeating the Rogue Tomato. |
Gift of the Great-chief |
A gift prepared by the garif Great-chief in hopes of acquiring some Giza cockatrices. It is addressed to Brunoa, the nomad elder in the Giza Plains. |
Goddess' Magicite |
A piece of magicite you found in the treasury of the Royal Palace of Rabanastre. It must be extremely valuable. |
Gravesoil Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Green Bottle |
This samll bottle contains a message: "Skip on stones to far bank's shore, by skipping stones return once more. SSADLNIAKLADHAUETDNREA" |
Green-hued Message |
The message contained in the green bottle. Emerald letters shimmer on the page: "Forest...rgro...w" |
Grimy Fragment |
One of four pieces of a broken medallion. You obtained it with the help of Filo and Kytes. |
Hide-covered Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Hunter's Monograph |
Possession of this text enables the acquisition of superior loot from beasts and avions. |
Knight's Monograph |
Possession of this text enables the acquisition of superior loot from giants and insects. |
Lab Access Card |
A Draklor Laboratory security card. It bears the seal of the Archadian Empire. |
Leathern Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Lente's Tear |
A charm made by the viera. It grants passage through the barriers of Golmore Jungle. |
Lusterless Medallion |
A medallion that opens a door within the Palace of Nabudis. It is inert, its magicks long lost. |
Mage's Monograph |
Possession of this text enables the acquisition of superior loot from fiends. |
Maned Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Manufacted Nethicite |
A special kind of magicite developed by the Archadian Empire. Unlike ordinary magicite, this absorbs magicks. |
Matamune |
A cursed fishing rod that drinks the lifeblood of the fish it hooks. You obtained it from Gilgamesh, ancient man of mystery. |
Maverick Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Medallion of Bravery |
A medallion that opens a door within the Palace of Nabudis. Magick energies ebb and flow within. |
Medallion of Love |
A medallion that opens a door within the Palace of Nabudis. Magick energies ebb and flow within. |
Medallion of Might |
A medallion that opens a door within the Palace of Nabudis. Magick energies ebb and flow within. |
Merchant's Armband |
An armband worn by the staff at Clio's Technicks in Bhujerba. The store's name is neatly embroidered on its surface. |
Metallic Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Mind Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Moonsilver Medallion |
A medallion made of moonsilver, a very rare metal. These medallions are traditionally given to loved ones as a token of affection. |
Muramata |
A fishing rod crafted by a master swordsmith. This rod is light, easily handled, and surpassingly strong. |
No.1 Brig Key |
This key opens the bulkhead of a brig aboard Leviathan. |
Odiferous Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Onyx Message |
The message contained in the black bottle. Jet black letters shimmer on the page: "Darkness...etone...e" |
Pilika's Diary |
A diary kept by Pilika, a member of the staff at Clio's Technicks in Bhujerba. It chronicles her day-to-day affairs. |
Rabbit's Tail |
The tail of a vorpal bunny, a legendary black dreamhare found in Golmore Jungle. It is a prized reagent. |
Red Bottle |
This small bottle contains a message: "Foothills rise in mountains' shadow. nhIiQsTUrEe" |
Reptilian Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Ring of the Light |
A ring worn by followers of the Light of Kiltia. The crest of Faram, the Father, is etched in its band. |
Ring of the Toad |
A jade ring bearing the likeness of a toad. The ring holds special meaning to the villagers who call Giza Plains their home. |
Rusted Scrap of Armor |
A scrap of metal that looks as though it may once have been part of a piece of armor. You found it logdged between the claws of the Lindwyrm. |
Sage's Monograph |
Possession of this text enables the acquisition of superior loot from elementals. |
Scholar's Monograph |
Possession of this text enables the acquisition of superior loot from constructs. |
Scythe Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Serpentwyne Must |
A liquid base used in the fermentation of the finest serpentwyne. You obtained it after defeating the Marilith. |
Shadestone |
A dark, fist-sized stone. When exposed to the energies of the sun, it becomes a type of magicite know as sunstone. |
Shelled Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Sickle Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Silent Urn |
An urn given you by the villagers of Giza Plains. It is used to entrap the souls of beasts. |
Site 11 Key |
This key grants access to Site 11 of the Lhusu Mines. |
Site 3 Key |
This key grants access to Site 3 of the Lhusu Mines. |
Skull Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Slimy Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Sluice Gate Key |
A key needed to operate the sluice gate. It used to be broken, but Sorbet had his brother repair it. |
Soul Ward Key |
A key to a door in the Sochen Cave Palace. Dire beasts are imprisoned within. |
Soulless Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Stolen Articles |
A bundle of articles stolen by the contrite thief, only to be stolen once again by Orthros. Don't tease the... flan? |
Stone of the Condemner |
A piece of magicite said to open the way to a forbidden place. An inscription carved in the stone's back reads: "He with power, trust it not." |
Sunstone |
A piece of magicite made from shadestone that has been imbued with the power of the sun. Sunstone is commonly used as a source of heat and light. |
Sword of Kings |
The sword left by King Raithwall. It is capable of destroying nethicite. |
Sword of the Order |
A sword signifying a place among the Order of the Knights of Dalmasca. Dalan has tasked you with its delivery. |
Systems Access Key |
This key grants access to Leviathan's security system, which controls the ship's internal alarm. |
Treaty-Blade |
The blade given Ashe by the Occuria. It has the power to cut new shards of nethicite. |
Tube Fuse |
A tube fuse pieced together from scavenged parts. It may not be much to look at, but it is well-crafted. |
Vengeful Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Vermillion Message |
The message contained in the red bottle. Vermillion letters shimmer on the page: "Fire...undb...h" |
Viera Rucksack |
A bundle dropped by a viera traveler as she fled a vyrall. The cloth is dyed with an intricate pattern of trees. |
Vile Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Wanly-limned Message |
The message contained in the blue bottle. Palid letters shimmer on the page: "River...unde...o" |
Warmage's Monograph |
Possession of this text enables the acquisition of superior loot from amorphs and undead. |
Whiskered Trophy |
Proof that the bearer has hunted rare game. The hunters of the Phon Coast collect such trophies. |
Wind Globe |
A globe fashioned of silver rings decorated with arcane patterns. |
Windvane |
A device for reading winds. It is used to navigate through sandstorms on the open desert. |
Writ of Transit |
A writ given to you by Tomaj granting its bearer right of passage through the east gate for the acquisition of foodstuffs. |
Yellow Bottle |
This small bottle contains a message: "Dragons stir among the eaters of the wind. 1 2 - - 5 - 7 - 9 -" |